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iPhone: 對(duì)象沿路徑動(dòng)畫

系統(tǒng) 2155 0

這里我將展示如何在UIView上讓對(duì)象沿著路徑動(dòng)畫,我將創(chuàng)建路徑并畫到UIView上讓你能都看見(jiàn),并沿相同的路徑來(lái)做動(dòng)畫。

我在添加到屏幕的UIView完成所有的這些…

首先,我們?cè)谄聊簧袭嬕粭l曲線

    
  1. //Thisdrawsaquadraticbeziercurvedlinerightacrossthescreen
  2. -( void )drawACurvedLine{
  3. //Createabitmapgraphicscontext,youwilllatergetaUIImagefromthis
  4. UIGraphicsBeginImageContext(CGSizeMake(320,460));
  5. CGContextRefctx=UIGraphicsGetCurrentContext();
  6. //Setvariablesinthecontextfordrawing
  7. CGContextSetLineWidth(ctx,1.5);
  8. CGContextSetStrokeColorWithColor(ctx,[UIColorwhiteColor].CGColor);
  9. //Setthestartpointofyourdrawing
  10. CGContextMoveToPoint(ctx,10,10);
  11. //Theendpointofthelineis310,450....i'malsosettingareferencepointof10,450
  12. //Aquadraticbeziercurveisdrawnusingthesecoordinates-experimentandseetheresults.
  13. CGContextAddQuadCurveToPoint(ctx,10,450,310,450);
  14. //Addanothercurve,theoppositeoftheabove-finishingbackwherewestarted
  15. CGContextAddQuadCurveToPoint(ctx,310,10,10,10);
  16. //Drawtheline
  17. CGContextDrawPath(ctx,kCGPathStroke);
  18. //GetaUIImagefromthecurrentbitmapcontextwecreatedatthestartandthenendtheimagecontext
  19. UIImage*curve=UIGraphicsGetImageFromCurrentImageContext();
  20. UIGraphicsEndImageContext();
  21. //Withtheimage,weneedaUIImageView
  22. UIImageView*curveView=[[UIImageViewalloc]initWithImage:curve];
  23. //Settheframeoftheview-whichisusedtopositionitwhenweaddittoourcurrentUIView
  24. curveView.frame=CGRectMake(1,1,320,460);
  25. curveView.backgroundColor=[UIColorclearColor];
  26. [selfaddSubview:curveView];
  27. }

現(xiàn)在我我創(chuàng)建了一個(gè)關(guān)鍵幀動(dòng)畫,并添加一個(gè)和我們?cè)挼镁€一樣的路徑。我們還將畫一個(gè)圈,并沿著路徑做動(dòng)畫:

    
  1. -( void )animateCicleAlongPath{
  2. //Preparetheanimation-weusekeyframeanimationforanimationsofthiscomplexity
  3. CAKeyframeAnimation*pathAnimation=[CAKeyframeAnimationanimationWithKeyPath:@ "position" ];
  4. //Setsomevariablesontheanimation
  5. pathAnimation.calculationMode=kCAAnimationPaced;
  6. //Wewanttheanimationtopersist-notsoimportantinthiscase-butkeptforclarity
  7. //Ifweanimatedsomethingfromlefttoright-andwewantedittostayinthenewposition,
  8. //thenwewouldneedtheseparameters
  9. pathAnimation.fillMode=kCAFillModeForwards;
  10. pathAnimation.removedOnCompletion=NO;
  11. pathAnimation.duration=5.0;
  12. //Letsloopcontinuouslyforthedemonstration
  13. pathAnimation.repeatCount=1000;
  14. //Setupthepathfortheanimation-thisisverysimilarasthecodethedrawtheline
  15. //insteadofdrawingtothegraphicscontext,insteadwedrawlinesonaCGPathRef
  16. CGPointendPoint=CGPointMake(310,450);
  17. CGMutablePathRefcurvedPath=CGPathCreateMutable();
  18. CGPathMoveToPoint(curvedPath,NULL,10,10);
  19. CGPathAddQuadCurveToPoint(curvedPath,NULL,10,450,310,450);
  20. CGPathAddQuadCurveToPoint(curvedPath,NULL,310,10,10,10);
  21. //Nowwehavethepath,wetelltheanimationwewanttousethispath-thenwereleasethepath
  22. pathAnimation.path=curvedPath;
  23. CGPathRelease(curvedPath);
  24. //Wewillnowdrawacircleatthestartofthepathwhichwewillanimatetofollowthepath
  25. //Weusethesametechniqueasbeforetodrawtoabitmapcontextandtheneventuallycreate
  26. //aUIImageViewwhichweaddtoourview
  27. UIGraphicsBeginImageContext(CGSizeMake(20,20));
  28. CGContextRefctx=UIGraphicsGetCurrentContext();
  29. //Setcontextvariables
  30. CGContextSetLineWidth(ctx,1.5);
  31. CGContextSetFillColorWithColor(ctx,[UIColorgreenColor].CGColor);
  32. CGContextSetStrokeColorWithColor(ctx,[UIColorwhiteColor].CGColor);
  33. //Drawacircle-andpaintitwithadifferentoutline(white)andfillcolor(green)
  34. CGContextAddEllipseInRect(ctx,CGRectMake(1,1,18,18));
  35. CGContextDrawPath(ctx,kCGPathFillStroke);
  36. UIImage*circle=UIGraphicsGetImageFromCurrentImageContext();
  37. UIGraphicsEndImageContext();
  38. UIImageView*circleView=[[UIImageViewalloc]initWithImage:circle];
  39. circleView.frame=CGRectMake(1,1,20,20);
  40. [selfaddSubview:circleView];
  41. //AddtheanimationtothecircleView-onceyouaddtheanimationtothelayer,theanimationstarts
  42. [circleView.layeraddAnimation:pathAnimationforKey:@ "moveTheSquare" ];
  43. }

要讓所有的都跑起來(lái),你可以使用init函數(shù):

    
  1. -(id)initWithFrame:(CGRect)frame{
  2. if (self=[superinitWithFrame:frame]){
  3. [selfdrawACurvedLine];
  4. [selfanimateCicleAlongPath];
  5. }
  6. return self;
  7. }

在你的ViewController中像這樣寫

    
  1. -( void )viewDidLoad{
  2. UIView*customView=[[Canvasalloc]initWithFrame:CGRectMake(0,0,320,460)];
  3. customView.backgroundColor=[UIColorblackColor];
  4. [self.viewaddSubview:customView];
  5. [customViewrelease];
  6. [superviewDidLoad];
  7. }

還有,不要忘記添加 Quartz 引用:

    
  1. #import<QuartzCore/QuartzCore.h>

我確定有很多更好的方式來(lái)做這個(gè)事,例如使用CALayers 和添加CGImage 到layers。但是那是一些我沒(méi)有嘗試的東西。上面的例子應(yīng)該足夠讓你開(kāi)始沿著路徑做動(dòng)畫。

Animate along a path

這里是工程拷貝http://blog.devedup.com/wp-content/uploads/2010/06/AnimateAlongAPath.zip

(譯者水平有限,歡迎指正。)

iPhone: 對(duì)象沿路徑動(dòng)畫


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