欧美三区_成人在线免费观看视频_欧美极品少妇xxxxⅹ免费视频_a级毛片免费播放_鲁一鲁中文字幕久久_亚洲一级特黄

PhysicsEditor with cocos2d and box2d usecase

系統 1747 0

轉載自: http://www.physicseditor.de/cocos2d-box2d/

Tutorial: cocos2d + box2d

PhysicsEditor with cocos2d and box2d

This is a short tutorial how to use PhysicsEditor together with cocos2d and box2d as physics engine. The project is bases on the box2d template project which comes with cocos2d. The project is complete – it contains cocos2d and everything you need for a quick start.

Structure:

  • Classes – example classes to for the demo
  • libs – cocos2d, box2d and other sources
  • PhysicsEditorSources – the plist loader for box2d
  • Resources – the sprites

The main folder contains the shapedefs.pes file which is the file for PhysicsEditor. You can open this to experiment with parameters and add new sprites to the project.

Setting up box2d

First you need to create the b2World object which runs the complete simulation:

// Define the gravity vector.
b2Vec2 gravity;
gravity.Set ( 0.0f, - 10.0f ) ;

// Do we want to let bodies sleep?
// This will speed up the physics simulation
bool doSleep = true ;

// Construct a world object, which will hold
// and simulate the rigid bodies.
world = new b2World ( gravity, doSleep ) ;
world -& gt;SetContinuousPhysics ( true ) ;

In the demo I also add some floor shapes which are created programatically (not shown here).

Preparing the GB2ShapeCache

Next we need to set up the GB2ShapeCache and load the plist file with the shapes created with PhysicsEditor.

[ [ GB2ShapeCache sharedShapeCache ]
addShapesWithFile : @ "shapedefs.plist" ] ;

Make sure the plist file is in your resources.

Create a CCSprite and attach it to a b2Body

With that done we can create a CCSprite and add it to the current scene:

CCSprite * sprite = [ CCSprite spriteWithFile : @ "object.png" ] ;
[ self addChild : sprite ] ;

(I did not use CCBatchNode in this example because I wanted to keep the demo simple and independent from<a ="" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 14px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; color: rgb(131, 180, 65); text-decoration: none; background-position: initial initial; background-repeat: initial initial; ">TexturePacker.)

Next is to create a b2Body object. We create a b2_dynamicBody which means that the object will be controlled by box2d. We also set the position and which is very important we also set the userData field to the CCSprite we created in the step before:

b2BodyDef bodyDef;
bodyDef.type = b2_dynamicBody;

bodyDef.position.Set ( p.x / PTM_RATIO, p.y / PTM_RATIO ) ;
bodyDef.userData = sprite;
b2Body * body = world -& gt;CreateBody ( & amp;bodyDef ) ;

With that done we own a b2Body which has no fixtures or shape yet. We now use the GB2ShapeCache to attach the fixtures created with PhysicsEditor. If you simply dragged the object.png onto PhysicsEditor it’s name in the plist file will be object.

Create the body, then add the shape to the body:

[ [ GB2ShapeCache sharedShapeCache ]
addFixturesToBody : body forShapeName : "object" ] ;

The last step is to set the anchor point for the CCSprite. PhysicsEditor allows you to set and edit anchor points. If you don’t do this the b2Body and the sprite displayed might have some offset which results in a strange behavior.

[ sprite setAnchorPoint : [
[ GB2ShapeCache sharedShapeCache ]
anchorPointForShape : "object" ] ] ;

Simulating the b2World

Now we have the physics in place but also need to update sprites by setting them to the position of the b2Body object and adjust rotation. We do this in the tick routine which we set up to be called from cocos2d’s scheduler for each frame (during init)

[ self schedule : @selector ( tick : ) ] ;

In the tick we need to simulate the world. box2d does several iteration simulating small time steps and moving the bodies for each of them. Adjusting the values might give you better collision detection and physics behavior but might also result in longer calculation times.

After stepping the world we need to adjust each CCSprite according to the b2Body. We do this by iterating over all bodies in the world. Remember that we stored the CCSprite’s pointer in the userdata field of the b2Body. This is how we can adjust them:

- ( void ) tick : ( ccTime ) dt
{
int32 velocityIterations = 8 ;
int32 positionIterations = 1 ;
world -& gt;Step ( dt, velocityIterations, positionIterations ) ;

for ( b2Body * b = world -& gt;GetBodyList ( ) ; b; b = b -& gt;GetNext ( ) )
{
if ( b -& gt;GetUserData ( ) != NULL )
{
CCSprite * myActor = ( CCSprite * ) b -& gt;GetUserData ( ) ;
myActor.position = CGPointMake (
b -& gt;GetPosition ( ) .x * PTM_RATIO,
b -& gt;GetPosition ( ) .y * PTM_RATIO ) ;
myActor.rotation = - 1 * CC_RADIANS_TO_DEGREES ( b -& gt;GetAngle ( ) ) ;
}
}
}

What next

Start playing with PhysicsEditor. E.g. adjust the parameters like bounce, friction to see the sprites bounce and jump.

The complete demo project including resouces and all you need to get started can be found in the Examples folder in the dmg file.

Download

PhysicsEditor with cocos2d and box2d usecase


更多文章、技術交流、商務合作、聯系博主

微信掃碼或搜索:z360901061

微信掃一掃加我為好友

QQ號聯系: 360901061

您的支持是博主寫作最大的動力,如果您喜歡我的文章,感覺我的文章對您有幫助,請用微信掃描下面二維碼支持博主2元、5元、10元、20元等您想捐的金額吧,狠狠點擊下面給點支持吧,站長非常感激您!手機微信長按不能支付解決辦法:請將微信支付二維碼保存到相冊,切換到微信,然后點擊微信右上角掃一掃功能,選擇支付二維碼完成支付。

【本文對您有幫助就好】

您的支持是博主寫作最大的動力,如果您喜歡我的文章,感覺我的文章對您有幫助,請用微信掃描上面二維碼支持博主2元、5元、10元、自定義金額等您想捐的金額吧,站長會非常 感謝您的哦!!!

發表我的評論
最新評論 總共0條評論
主站蜘蛛池模板: 国内精品一区二区2021在线 | 日日夜夜婷婷 | 日韩欧美一区二区三区免费观看 | 欧美亚洲欧美区 | 日韩毛片网站 | 欧美日韩精品一区二区在线线 | 青青91视频 | 欧美日韩在线视频观看 | 日本黄色网战 | 操欧美女 | 亚洲午夜小视频 | 偷自拍第一页 | 在线精品日韩 | 成人在线免费视频播放 | 日韩黄色一级大片 | 小明永久视频免费播放 | 日本理论片好看理论片 | 久久国内精品自在自线400部o | 欧美视频第一区 | 91久久精品久久国产性色也91 | 亚洲精品国产综合一线久久 | 国产免费麻豆 | www.欧美在线 | 一级黄色片子 | 欧美日韩精品一区二区三区视频 | 国产欧美一区二区精品久久久 | 国产香港一级毛片在线看 | 国产精品第一国产精品 | 欧美一区精品 | 久久国产综合 | 国产精品一卡二卡三卡 | 黄视频欧美| 亚洲欧美一级久久精品 | 男人的天堂久久 | 亚洲国产99在线精品一区二区 | 一级毛片在线免费观看 | 久久久久久久久久综合 | 欧美一级二级视频 | 不卡一区 | 欧美成人伊人久久综合网 | 欧美精品在线免费观看 |